Graduate Degree Program in Environmental Quality | Universidade Feevale

About the course

Creative industry is characterized by having in creativity and in the intellectual capital its main values. Its interdisciplinary nature demands collaboration processes and cooperation that articulate both creative and management skills. Thus, this industry pursues   new concept, products, contends, as well as new opportunities in different types of business which may be more suitable to the contemporaneous world. The areas involved are arts, games, communication, design, audiovisual, computing, technology and other areas based on creativity. It is from the balance of creativity, entrepreneurship and management that an  industry  grows  and  that turns cultural products, ideas, concepts, talent and innovation into value, by  promoting  new ways to those who wish to find out how to create new professional opportunities in a market in which the ability to create and to produce is highly valued.

Concentration area: Creative Industry

The field proposes to investigate, through an interdisciplinary perspective, the conception, constitution, organization and the operationalization of creative industries, in the light of different alternatives of organizational resource arrangements, based on the innovation of   processes and products. Grounded on the development of specific competencies, creative industries use creativity and intellectual capital as a primary function in order to meet new types of needs, in terms of service and product supplies that modern society has demanded. Creative Industry   comprehends   many fields of investigations, such as publicity architectural design, audiovisual, photography, music, games, digital content, radio, television and fashion.

Goals

  • To investigate and analyze  processes underlying the conception, the constitution, the organization and the  operation of creative industries;
  • To graduate professional who have abilities to manage  different areas of creative industries;
  • To graduate professional who  have abilities to create and to develop products for creative industries such as digital games, audiovisual, applications and technological tools
  • To graduate professionals who can realize and evaluate  the impacts of creative industries in society;
  • To train former students to be in charge of innovative and techno-scientific functions in creative industries.

Target Audience

Graduate students in digital games, Administration, Advertising, Journalism, Human Resources, Design, Fashion, Visual Arts, Photography, Digital Communication, Language, Tourism, Architecture, Computing Science, Information System, and Internet Systems.

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AREAS OF EMPHASIS AND PROFESSIONAL PROFILE

A Masters in Creative Industry enables the professional to act:
  • on the development of technical-scientific activities in the areas of knowledge concerning the identification of business opportunities for the Creative Industry;
  • as a researcher in the process of planning activities focused on creation of the Creative Industry;
  • analyzing the context and prospective scenarios of the organizational environment related to the development of Creative Industry activities;
  • generating specific skills to meet demand directed to the Creative Industry;
  • in the Creative Industry operation regarding organizational processes and routine management;
  • in the elaboration of fundraising projects to finance Creative Industry activities;
  • in the creation, management and execution of sustainable projects within the economic/cultural logic that characterize the Creative Industry;
  • establishing critical debates and reflections on the role, characteristics and movements of the Creative Industry within society;
  • articulating projects that could generate dialogue with the public power and other organizations regarding the Creative Industry.

Background

The Professional Master's degree in creative industry was recommended by CAPES, through Official Letter No. 160-19 / 2013 / CTC / CAAIII / CGAA / DAV / CAPES, published in the DOU on 08/08/2013. The first selection process was held in December 2013. The course, in its first editions, has achieved the objective that motivated its conception, which was to meet the potential market demand for professionals with expertise in Creative Industry, and to adapt to new profiles and types of productive arrangements of the region.

Fields of Research

Creative contends 

This field investigates products and peculiar expressions of creative industries. It tries to understand how the crossing of science/communication and computing/arts/ information areas create these products, adding innovation, economic value and cultural expressions. It also intends to investigate how these products modify the way of thinking, producing, distributing and managing such businesses that are based on cultural contends, affecting the ways of production, distribution and their consumption. Some examples of products  that comprehend creative industries are: audiovisual, literature, comics, animation, games, photography and others, as well as those which come from the intersection of some areas such as, system for online teaching, applications for internet/telephone services, social networking sites and  other communicational/technological services.

Management and Innovation 

This field focuses on practice studies and on management patterns of creative industries. Thus, It will be possible to investigate  any matters related to planning, marketing, innovation, finance, and intellectual properties, involved in the development of creative industries. It also pursues to foster the creation of new ways to organize resources, by optimizing its space and reaching better levels of efficiency, in order to offer subsidies in any decision making related to product, process and management innovation possibilities. 

Coordination committee

Coordinator: Dusan Schreiber.

Substitute coordinator: Cristiano Max Pereira Pinheiro.

Teaching representative:
Marsal Avila Alves Branco.

Teaching representative:
Vania Gisele Bessi.

Student representative: 
Roniere Teixeira dos Santos.
 
Atendimento Feevale Câmpus I De segunda a sexta-feira, das 7h15min às 22h15min. Câmpus II De segunda a sexta-feira, das 8h às 22h15min.
Aos sábados, das 8h às 12h
Câmpus III De segunda a sexta-feira, das 9h15min às 11h30min e das 12h30min às 18h. (51) 3586 8800 Núcleo de Relacionamento De segunda a sexta-feira, das 7h30min às 22h.
Aos sábados, das 8h30min às 13h45min.
(51) 3586 8822 falecomafeevale@feevale.br Retornaremos no prazo de 72 horas úteis. Contate-nos
Atendimento Feevale

Os atendimentos presenciais realizados no setor Atendimento Feevale de ambos os câmpus podem ser agendados.

Localização: sala 207 – 2º andar
Horário: de segunda a sexta-feira, das 7h15min às 22h15min
Localização: sala 101 – térreo do prédio Lilás
Segunda a sexta-feira, das 8h às 22h15min
Aos sábados, das 8h às 12h
Localização: sala 003 - pavimento 0 do prédio Sede
Segunda a sexta-feira, das 9h15min às 11h30min e das 12h30min às 18h

Verifique os demais setores que disponibilizam o atendimento agendado.

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